CHAMPION CHANGES
AATROX
The Darkin Blade is performing better than we expect for a new champion, so we’re cutting some of his power across the board.
base_stats
- Attack Speed per level: 2.2% → 1.2%
DEATHBRINGER STANCE
- Maximum monster damage: 100 → 50
THE DARKIN BLADE
- Sweet spot damage bonus: 60% → 50%
- Cooldown: 12/10/8/6s → 13.5/11/8.5/6s
UMBRAL DASH
- Base healing ratio: 21/24/27/30% → 19/21/23/25%
- Enhanced healing ratio: 29/36/43/50% → 24/31/38/45%
DARIUS
We’re trying out buffing up this Noxian’s jungle clearspeed to see how he performs in the new jungle that has stronger early clearing power.
HEMORRHAGE
- Deals 200% dmg to monsters
DIANA
It’s been a moon-ute since we’ve had a look at Diana, and our recent systematic changes have not favored her. So we’re looking to give her a small boost in health and also reducing the cooldown on her Lunar Rush to lend her a hand.
base_stats
- Base health: 570 → 600
LUNAR RUSH
- Cooldown: 22/20/18/16s → 18/16/14/12s
FIZZ
This slippery Mid Laner is on the weak side, so we’re oh-fish-ially lending him a hand and giving Fizz a little extra damage on his main damage spell.
Playful / Trickster
- Base damage: 75/140/205/270 → 80/150/220/290
GRAVES
Recent changes have led to Graves rapidly rising in power in the jungle. But we’d like to help out lane Graves some, so we’re shifting some of his power around in ways that should bring the roles closer together.
End of the Line
- Cooldown: 11/10/9/8s → 13/11/9/7s
- Attack Damage ratio: 70% → 80%
- Monster mod: 120% → 90%
Collateral Damage
- Hit damage: 250/400/550 → 275/425/575
GWEN
Running with scissors is overly rewarding in the current game, so we’re making the refund on Skip ‘n Slash more important in the early stages of the game along with a small nerf to Gwen’s early dueling power.
base_stats
- Base Attack Damage: 64 → 58
SKIP 'N SLASH
- Cooldown: 12/11/10/9s → 16.5/14/11.5/9s
- Cooldown refund: 35/40/45/50% → 50%
IRELIA
The latest jungle changes have pushed Irelia’s jungle clearspeed to be far faster than we’d like, even with the monster mod on her passive, so we’re making some further adjustments.
IONIAN FERVOR
- Monster mod: 50% → 0%
- Base damage: 10~66 → 14~70
KAYN
Since his release onto the Rift, Kayn is performing well below where we’d like. To help him out, we’re increasing the passive gain rate to allow him to reach Darkin or Shadow Assassin faster, as well as giving him some general buffs to help out his overall performance.
base_stats
- Base Attack Damage: 66 → 70
THE DARKIN SCYTHE
- Passive gain amount: Game time² +15 → Game time² +25
- Note: This is a complex mechanic, but this is a strict buff to the rate at which Kayn passively fills his resource bars. This change increases the amount of resource that Kayn gets passively over time.
REAPING SLASH
- Bonus Attack Damage ratio: 65% → 60/65/70/75%
- Darkin Attack Damage ratio: 65% → 60/65/70/75%
SHADOW STEP
- Shadow Assassin cooldown: 9s → 8s
- Shadow Assassin bonus movement speed: 65% → 75%
UMBRAL TRESPASS
- Darkin base damage: 10% Target's maximum health → 15% Target's maximum health
- Darkin base heal: 7% Target's maximum health → 10% Target's maximum health
KHA'ZIX
Kha’Zix has been a powerful force in the jungle for quite some time. We believe he’s too powerful in the early game, so we’re taking some of his clearing and dueling strength away.
base_stats
- Base Attack Damage: 58 → 54
TASTE THEIR FEAR
- Cooldown: 4s → 5/4.5/4/3.5s
OLAF
Olaf continues to wreak havoc in the jungle, so we’re hitting the base damage on Undertow and the monster damage on Reckless Swing. To ensure this doesn’t hurt his skirmishing, we’re giving his Undertow armor reduction on enemy champions in return.
Undertow
- 70/130/190/250 → 60/120/180/240
- Inflict 20% armor reduction for 4 seconds on enemy champions.
Reckless Swing
- Deal 50% damage to monsters
RAMMUS
The armordillo has been strong for most players for a while, but recent jungle changes have favored him and pushed him over the line in terms of power. Arma gonna do what’s needed and take away some of his strength from his ultimate.
SOARING SLAM
- Slow per hit: 12/14/16% → 10/12/14%
- Maximum slow: 60/70/80% → 50/60/70%
- Base damage: 100/175/250 → 75/150/225
RENGAR
Rengar has many different builds, but investing in durability is currently under-rewarded compared to some of the higher damage build options. We’re focusing on giving a boost to Battle Roar as the skill that is highly important for those tankier builds but not as relevant for the high-damage setups.
BATTLE ROAR
- Base damage: 50/90/130/170 → 60/100/140/180
- Damage taken as healing: 50% → 60%
- Empowered damage taken as healing: 50% → 60%
SHEN
Baron Lane Shen is performing well, but we’re looking to give his jungle a bit of a boost so we’re bumping up his primary damage method against monsters.
TWILIGHT ASSAULT
- Deals 200% damage to monsters
- Monster Cap: 125/150/175/200 → 250
SORAKA
Soraka’s performance later in the game is higher than we believe is appropriate, so we’re cutting down on her higher than normal levels of durability for an enchanter.
base_stats
- Health per level: 115 → 104
THRESH
Players in higher skill levels can take advantage of Flay’s powerful early ranks while putting points into other skills. We don’t mind optimizations around skill order, but we think the tradeoff for not putting points into Flay isn’t currently meaningful enough, so we’re bumping up the early cooldown.
FLAY
- Cooldown: 10.5/10/9.5/9s → 12/11/10/9s
VARUS
Varus hasn’t been hitting the mark as of late. We’re buffing Hail of Arrows and the Attack Speed on Living Vengeance to reward him even more when he gets kills and assists.
Living Vengeance
- Champion kill or assist Attack Speed increase: 40% → 60%
- Non-Champion kill Attack Speed increase: 20% → 30%
Hail of Arrows
- Bonus Attack Damage ratio: 60% → 90%
VEIGAR
Veigar’s laning phase is a bit worse than we’d like. We’re making some small adjustments to his stats to help him out early, but won’t affect his scaling.
base_stats
- Base Attack Damage: 52 → 58
- Base mana regeneration: 12 → 16
WARWICK
We’re happy with how Warwick’s performance has improved as players have learned the champion’s ins and outs, but we think his ultimate can be a little difficult to land at times, so we’re making it wider.
INFINITE DURESS
- Width: 100 → 150
- Bugfix: Warwick will now only heal for 100% of damage dealt by his ultimate, not 100% of all damage dealt during his ultimate
GAMEPLAY CHANGES
ITEMS
NAVORI QUICKBLADE
Quickblades is overly powerful even when purchased in the early slots for some champions, so we’re raising the cost a bit to make it more of a later purchase as intended.
- Cost: 2800g → 3000g
SKINS
ChromaCrash Samira Releasing December 8 @ 00:01 UTC | ChromaCrash Jinx Releasing December 8 @ 00:01 UTC |
ChromaCrash Ekko Releasing December 8 @ 00:01 UTC |
ACCESSORIES
You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!
Baubles: Fumin’; Tagged!
Emotes: <3; Painted by Ekko; Vibing
Icons: Chroma Crash Ekko; Poro Paint Party; Chroma Tagged; Just My Style; Chroma Queen; Color Me Chaotic
Recalls: Splatter!
Homeguard Trails: With Flying Colors
All accessories will be released throughout the patch
FREE-TO-PLAY CHAMPION ROTATION
Dec 1 - Dec 7: Aatrox, Braum, Evelynn, Kai’Sa, Katarina, Kayn, Morgana, Teemo, Varus, Yasuo
Dec 8 - Dec 14: Amumu, Aurelion Sol, Camille, Draven, Galio, Janna, Lee Sin, Senna, Sett, Tristana