1.11b Summary and Bug Reports (2024)

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This is taken (without permission) from Cattleya from diinet with minor
editings by me.

Q. What are the differences between 1.11 and 1.11b?
In 1.11 the CtC Valk on the Peace runeword causes the game to crash
when worn by a merc. In 1.11b, the CtC Valk does not work for a merc
(so no game crashes.)
The problem with games crashing on Battle.net has been fixed.
Crashes when exiting/joining games with Mac have been addressed.

1.11 Things that have been observed
Q. Which 1.10 bugs have been fixed?
A. Here is what we have so far:
FE Bug is "fixed." (It appears that damage still occurs at
inappropriate times, but the amount of damage has been reduced to more
tolerable levels.)
Ethereal Armors that are upgraded now retain their ethereal bonus.
The charged item synergy bug has been fixed.

Q. Which 1.10 bugs have not been fixed?
Gloams are as buggy as ever.
Tomb Vipers (in Nilathak's temple) are still bugged.
The Anya bug remains. The resistances from the resist scrolls Mala
gives you for rescuing Anya stop applying if you die (despite what the
LCS says) until you save and exit the game.
The leap bug remains.
The invisible merc bug remains, and it looks like it may be more common
in 1.11. Merc is invisible, but still attacks and gets attacked. This
appears to be a display bug only. Some people have had all of their
minions become invisible.
The door bug remains. Sometimes doors that are closed really aren't and
monster's and players can walk through them.
The Trang's set still has a bug with the casting rate.
The Andy quest drop bug has not been fixed.
The Inferno/ArcticBlast bug has not been fixed.
Act 5 fallen-type shamen are still listed as resurrecting the warped,
regardless of their actual type.
The Fend bug has not been fixed. (Going into the Dodge/Avoid/Evade
animation during attack causes all remaining attacks in the cycle to
miss.)
The Charge bug has not been fixed.
The mana burn bug has not been fixed.
The min/max + ED in armor bug has not been fixed.
The Amazon bow tree AR bug has not been fixed. (The bow skills do not
actually get the AR bonus listed, despite what the LCS says.)
Characters can still get stuck on the graves in the Mausoleum/Crypt.
Teleporting (or sometime a town portal) can be used to get out of the
grave.
There are reports of animation glitches. (Characters stay green from
poison, even though they have been healed and are no longer losing hit
points; animations from curses remain on the character even when
healed/cursed with something else.)
If you recast hurricane before the first one runs out, there's no
sound.
Runewords that grant auras need to be re-equiped on mercs after they
die in order for the aura to work.

Q. What are the new bugs in 1.11 that have been found so far?
A.
The ctc Valk works for players, but she poofs when you go to town.
Fangskin no longer drops any items in Hell.
Using the socketing recipes on ethereal armor causes the ethereal bonus
to be applied twice. So instead of multiplying the defense by 1.5, it
multiplies by 1.5 x 1.5 for the bonus. This does not occur with the SOJ
rare item socketing recipe. This bug does not affect ethereal weapons.
Some minions from charges are dissapearing after a few seconds (Ravens
from HOTO have been confirmed.) Are any other minions affected?

Q. What content does SP have in 1.11 compared to Battle.net?
A. It's certainly not as simple as it used to be.
SP get everything on the Battle.net ladder with the following
exceptions:
SP does not have the 23 runewords added in ladder season 2. These
include Brand, Insight, Spirit, Wrath, and others.
SP does not have the Annihilus charm.
Uber Diablo does not spawn in SP.
The portals to get to the new areas/bosses (Lilith, Duriel Clone, Izual
Clone, and the Tristrim Battle with the 3 bufed up brothers) in 1.11
can not be made in SP.
SP does not have the Hellfire Torch.
The content that was added for SP is the following.
The 4 previously realm-only runewords: Duress, Prudence, Splendor, and
Wind.
Seven new runeword armors, each with +2 skills to a specific class.
The keys (Terror, Destruction, Hate) spawn in SP, but cannot be used to
open the portal.

Q. What other new features/changes does this patch give?
A. Here they are so far:
Hired mercenaries are now 1-5 levels below the character level. This
means that a level 92 sorceress can buy a Act 1 merc from normal
difficulty that is level 87-91. The hire screen shows stats from the
mercs that are dramaticallly lower than would be normal. This is a
display bug in the hire screen. Once hired, their stats are what they
should be for a merc of the given level and hired in the given
difficulty.
Mercenaries gain experience much faster, and are able to catch up/keep
up better than before.
You can no longer drink a mana potion from a hotkey while holding the
shift key. Your merc says "I can't use that" and nothing happens.

Q. Have any of the drop mechanics in the game changed?
A. Nothing significant. Here is the list:
The Countess, Summoner, and Nilathak have had their drops modified
slightly to add the chance to cast the new keys. This does not affect
the Countess's special rune drop.
Fangskin's Hell drop has been borked. (He no longer drops anything.)
Reports that Baal's minion's drops had been nerfed are not correct.
They drop like champion monsters (as opposed to minions or uniques)
just as they did in 1.10. (In other words, their drops have always been
crap, nothing new here.)

Q. What hasn't changed in 1.11?
A. Here are things that appear to be working just as they did in 1.10:
Ethereal items used for crafting lose their etherealness. This is
unchanged from 1.10.
Diablo is unleachable in Hell. This is unchanged from 1.10.
Hidden skill bonuses have not changed. (Passive AR bonus from Blessed
Aim, damage reduction from Fade, passive +max resistance bonus from
paladin single resist auras.)

Q. Anything else?
A. The new keys can not be personalized.

1.11b Questions to be answered and things to be tested.
The following bugs have been reported, but need more verification:
Iron Maiden bug. Iron Maiden affects bezerk. So far, only one person
has reported having this problem. I did not have any problems when I
tested with my Passion Enchantress. Iron maiden would insta-kill her
when she used ES (and didn't have enough mana and reverted to regular
attack) as was expected. Without ES, she was safe from iron maiden. If
anyone experiences this bug, please get a screenshot of the death
screen. Any other screenshots would be good as well.
A display bug has been reported for Barbarians with the increased
stamina skill who use a skill shrine. The maximum stamina will still
display at the higher amount, although it will only fill to the correct
amount. This makes it appear as if the Barbarian is unable to regain
full stamina. Save and Exit fixes this problem.

---------------------------------------

So there, don't ask why ethereal armor gets so much defense when
socketed with cube recipe or why your merc never births a Valk.

1.11b Summary and Bug Reports (2024)
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